Tag: gruedorf
- Gruedorf Update, Feb 16 2020 (16 Feb 2020)
Gruedorf Progress:
- have the structure of the test point-and-click (mostly) figured out
- “pencil test” versions of three more rooms drawn but not in-game yet
- Gruedorf Update, Feb 9 2020 (09 Feb 2020)
Gruedorf Progress:
- decided that I needed an actual game to test out my visual novel prototype, came up with an idea for one
- started to lay out the game with sketchy “pencil” drawings
- Making it Harder on Myself (02 Feb 2020)
Gruedorf Progress:
- cleaned up “room” handling for the visual novel prototype; they’re real scenes that swap around now instead of just background changes
- you can put NPCs and other clickable entities into rooms
- a bunch of trial and error on writing cutscenes and making that system more manageable
- Making Engines (26 Jan 2020)
Gruedorf progress:
- Gruedorf is Dead, Long Live Gruedorf (22 Jan 2020)
Years ago, Gruedorf was a pact between myself and McGrue, a friend/nemesis, to get us both working on our game projects consistently.